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marupay

Teams that take Korean gift voucher payments with MaruPay.

Three online services outside Korea, a game publisher, a digital content platform and an online education service, use MaruPay to give Korean users a payment method they already use.

Live with 3 online services outside Korea since July 2026

  • GamesTop-ups and season passes
  • Digital contentReader passes and unlocks
  • Creator toolsPlans and asset packs
  • EducationCourse fees and class passes
  • SoftwareSeats and usage credits
processed since the July 2026 launch
₩1.2B
online services live
3
of webhook events delivered within the retry schedule
99.97%
median from payment submitted to confirmed receipt
38 s

Where MaruPay fits

Customers are named by number; our agreements keep their names confidential.

  • Games

    Sell in-game currency, season passes and item bundles to Korean players without changing how your store credits a purchase.

    Typical purchases

    • Currency top-ups
    • Season passes
    • Item bundles
    • Customer 1 · Game publisher
  • Digital content

    Reader passes, episode unlocks and subscriptions for comics, novels, audio and video, paid the way Korean readers already pay.

    Typical purchases

    • Reader passes
    • Episode unlocks
    • Subscriptions
    • Customer 2 · Digital content platform
  • Creator tools

    Plan upgrades, credit packs and asset packs for design, illustration and editing apps with Korean creators.

    Typical purchases

    • Plan upgrades
    • Credit packs
    • Asset packs
  • Education

    Course fees, class passes and learning subscriptions for Korean learners, with a record for every payment your support team is asked about.

    Typical purchases

    • Course fees
    • Class passes
    • Learning subscriptions
    • Customer 3 · Online education service
  • Software

    Seat licenses, usage credits and annual plans for software teams in Korea, settled per transaction.

    Typical purchases

    • Seat licenses
    • Usage credits
    • Annual plans

What changed for them

  • Customer 2 · Digital content platform

    Live for Korean readers in 11 days

    A digital content platform added gift vouchers next to cards for its reader pass. Tickets about payments stuck after “I've paid” dropped once completion followed confirmed receipt.

    11 daysfrom kickoff to live payments

  • Customer 1 · Game publisher

    Month-end close from one export

    A game publisher's finance team reconciles in-game purchases against per-transaction settlement records, joined on their own order IDs.

    1 exportto reconcile a month of purchases

  • Customer 3 · Online education service

    A third fewer payment tickets

    An online education service's support team answers payment questions from the console timeline instead of escalating to engineering.

    −34%payment tickets per 1,000 payments

In their words

We turned on gift vouchers for Korean readers in eleven days. The tickets that used to start with “I paid but nothing happened” have mostly stopped, because a payment only completes once it's confirmed.

Head of PaymentsCustomer 2 · Digital content platform

Finance closes the month from one export. Every completed payment has its own settlement record, so matching it to our order table is a join, not a project.

Finance LeadCustomer 1 · Game publisher

The webhook contract is small and predictable: signed events, stable IDs, redelivery from the console. We passed the integration test on the second run.

Engineering ManagerCustomer 3 · Online education service

Join them.

Tell us about your service and your Korean users.